# 「力扣」第 529 题:扫雷问题(中等)

# 题目描述

让我们一起来玩扫雷游戏!

给你一个大小为 m x n 二维字符矩阵 board ,表示扫雷游戏的盘面,其中:

  • 'M' 代表一个 未挖出的 地雷,
  • 'E' 代表一个 未挖出的 空方块,
  • 'B' 代表没有相邻(上,下,左,右,和所有 4 个对角线)地雷的 已挖出的 空白方块,
  • 数字'1''8')表示有多少地雷与这块 已挖出的 方块相邻,
  • 'X' 则表示一个 已挖出的 地雷。

给你一个整数数组 click ,其中 click = [clickr, clickc] 表示在所有 未挖出的 方块('M' 或者 'E')中的下一个点击位置(clickr 是行下标,clickc 是列下标)。

根据以下规则,返回相应位置被点击后对应的盘面:

  1. 如果一个地雷('M')被挖出,游戏就结束了- 把它改为 'X'
  2. 如果一个 没有相邻地雷 的空方块('E')被挖出,修改它为('B'),并且所有和其相邻的 未挖出 方块都应该被递归地揭露。
  3. 如果一个 至少与一个地雷相邻 的空方块('E')被挖出,修改它为数字('1''8' ),表示相邻地雷的数量。
  4. 如果在此次点击中,若无更多方块可被揭露,则返回盘面。

示例 1:

输入:board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0]
输出:[["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]

示例 2:

输入:board = [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2]
输出:[["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]

提示:

  • m == board.length
  • n == board[i].length
  • 1 <= m, n <= 50
  • board[i][j]'M''E''B' 或数字 '1''8' 中的一个
  • click.length == 2
  • 0 <= clickr < m
  • 0 <= clickc < n
  • board[clickr][clickc]'M''E'

# 方法一:深度优先遍历

参考代码 1

public class Solution {

    // M 地雷
    // E 还未挖出的空方块
    // B 已经挖出的空方块

    /**
     * 相邻关系规定为:8 个方向
     */
    private int[][] directions = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}, {1, 1}, {-1, -1}, {1, -1}, {-1, 1}};
    private int rows;
    private int cols;

    public char[][] updateBoard(char[][] board, int[] click) {
        this.rows = board.length;
        this.cols = board[0].length;

        int x = click[0];
        int y = click[1];
        if (board[x][y] == 'M') {
            // 规则 1
            board[x][y] = 'X';
            return board;
        }
        dfs(board, x, y);
        return board;
    }

    public void dfs(char[][] board, int x, int y) {
        // 相邻地雷的数量
        int count = 0;
        for (int[] direction : directions) {
            int newX = x + direction[0];
            int newY = y + direction[1];
            if (inArea(newX, newY) && board[newX][newY] == 'M') {
                count++;
            }
        }
        if (count > 0) {
            // 规则 3
            board[x][y] = (char) (count + '0');
        } else {
            // 规则 2:如果当前位置没有地雷,将它修改为 B
            board[x][y] = 'B';
            for (int[] direction : directions) {
                int newX = x + direction[0];
                int newY = y + direction[1];
                if (inArea(newX, newY) && board[newX][newY] == 'E') {
                    dfs(board, newX, newY);
                }
            }
        }
    }

    private boolean inArea(int x, int y) {
        return x >= 0 && x < rows && y >= 0 && y < cols;
    }
}

# 方法二:广度优先遍历

参考代码 2

import java.util.LinkedList;
import java.util.Queue;

public class Solution {

    private int[][] directions = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}, {1, 1}, {-1, -1}, {1, -1}, {-1, 1}};
    private int rows;
    private int cols;

    public char[][] updateBoard(char[][] board, int[] click) {
        int x = click[0];
        int y = click[1];
        if (board[x][y] == 'M') {
            board[x][y] = 'X';
            return board;
        }

        this.rows = board.length;
        this.cols = board[0].length;
        boolean[][] visited = new boolean[rows][cols];
        visited[x][y] = true;

        Queue<int[]> queue = new LinkedList<>();
        queue.offer(new int[] {x, y});
        while (!queue.isEmpty()) {
            int[] point = queue.poll();
            int i = point[0];
            int j = point[1];
            int count = 0;
            for (int[] direction:directions) {
                int newX = i + direction[0];
                int newY = j + direction[1];
                if (inArea(newX,newY) &&board[newX][newY] == 'M') {
                    count++;
                }
            }

            if (count > 0) {
                board[i][j] = (char)(count + '0');
            } else {
                board[i][j] = 'B';
                for (int[] direction:directions) {
                    int newX = i + direction[0];
                    int newY = j + direction[1];
                    if (inArea(newX,newY) && !visited[newX][newY] && board[newX][newY] == 'E') {
                        visited[newX][newY] = true;
                        queue.offer(new int[] {newX, newY});
                    }
                }
            }
        }
        return board;
    }

    private boolean inArea(int x, int y) {
        return x >= 0 && x < rows && y >= 0 && y < cols;
    }
}

作者:liweiwei1419 链接:https://suanfa8.com/backtracking/solutions-3/0529-minesweeper 来源:算法吧 著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。

Last Updated: 11/19/2024, 11:31:47 AM